So, my group is playing through Saltmarsh and is going to get a ship soon, and if they want to add some weaponry to it, how much should those things cost? Is this listed somewhere, or are there any good points of comparison?
(Assuming they have the space and the crew capacity. Actually the crew capacity is listed for each weapon, although adding this crew would cut into a ship's passenger capacity. And I'd wager that many ships could squeeze in an extra weapon or two, maybe at the cost of some cargo space.)
(Assuming they have the space and the crew capacity. Actually the crew capacity is listed for each weapon, although adding this crew would cut into a ship's passenger capacity. And I'd wager that many ships could squeeze in an extra weapon or two, maybe at the cost of some cargo space.)
For example, a Huge ballista fired by a Medium creature that is part of a crew of two (the creature aiming the ballista and someone to help position it) takes only a –2 penalty on attack rolls. Indirect-Fire Ranged Siege Engines: Indirect-fire weapons launch projectiles in high arcs toward their targets. D&D Wars is a supplement to D&D 5E that provides a set of mass combat rules for conducting battles with units as small as one to armies numbering in the thousands. D&D Wars are not simply armies making battle with each other. It is armies intermixed with monsters and NPCs. Added to this mix is a group of PC heroes doing what.
Advanced Heavy Ballista
Exotic Projectile
Hits one guy, then you remove the 1, so second takes 25 damage; then remove the 2, third guy takes 23 damage, and so on. Also, the ballista should probably do a knock prone, too. ballista drawback should probably be recoil, too, as even basic crossbows have recoil of some kind. Maybe just 1d6 damage and prone? The ballista is a siege weapon which is in essence a ground mounted huge light crossbow. However it typically can't be wielded as a weapon, and requires a crew to maintain and load. Its frame has wheels enabling it to be pushed along the ground at a speed of 10 ft as a move action. Good day everyone, I am working on creating some spells for 5th edition. Normally I'd do what everyone recommends and just re-skin an existing spell. That always works and works well. However I am doing something unique - the details are many - and I don't have the luxury of just re-skinning a fireball this time. Popcorn 3 dmg. What I need are a set of good guidelines - and we have them.
Cost: | 1200 gp |
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Damage (Small): | 4d8 |
Damage (Medium)1: | 6d8 |
Critical: | 19-20/x2 |
Range Increment: | 180 ft' |
Weight2: | 128 lbs |
Type3: | Piercing |
HP4: | 100 |
Hardness: | 5 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies 'and', either type (player's choice at time of attack) if the entry specifies 'or', or each end of the double weapon is a different type if the entry specifies '/'.
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies 'and', either type (player's choice at time of attack) if the entry specifies 'or', or each end of the double weapon is a different type if the entry specifies '/'.
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The ballista is a siege weapon which is in essence a ground mounted huge heavy crossbow. However it typically can't be wielded as a weapon, and requires a crew to maintain and load. Its frame has wheels enabling it to be pushed along the ground at a speed of 5 ft as a move action. The advanced heavy ballista differs from the normal heavy ballista in being made with new and more modern construction techniques to pull out more bang for the buck and ease in reloading. It fills the space of a Huge creature (15 x 15).
Reloading an advanced heavy ballista requires two full-round actions. Most keep a crew of three on hand, one to fire and two to reload so as to fire once every round. Having more than 3 crew lessens the time spend between them. For example a crew of five would spend a standard action (to fire) and can use one move action from each remaining crew to load the bolt. Crew members smaller than its intended size (such as a small creature on a ballista intended for medium) count as half as many crew members, and larger creatures count as twice as many for the purpose of reloading.
Ballista 5e Dmg Free
Virtualbox mac os x el capitan download. Having the Exotic Weapon Proficiency (siege weapons) gives proficiency in all siege weapons, including this one.
The pricing assumes a standard D&D world, in some worlds the advanced ballistas are standard issue and thus have the price of a normal heavy ballista (800 gp).
Ballista 5e Dmg
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Eiji-kunv |
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Ballista 5e Dmg Download
Facts about 'Advanced Heavy Ballista (3.5e Equipment)'
Ballista 5e Dmg 2
Author | Eiji-kun |
Class | Projectile |
Cost | 1200 gp |
Critical | 19-20/x2 |
Damage | 6d8 |
Damage Type | Piercing |
Hardness | 5 |
Hit Points | 100 |
Identifier | 3.5e Equipment |
Proficiency | Exotic |
Range | 180 ft |
Rating | Undiscussed |
Title | Advanced Heavy Ballista |
Weight | 128 |